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CASES
DIGITALLY SUPPORTED SPORTING EXPERIENCES
Case: Tunturi
Linking user created content with home fitness equipment
Case: MS-Liitto
Online service for MS-patients to stregthen social support from experts but also from a peer group and increase motivation to do physical exercises as a part of therapy.
Case: Laser-tagging as sport
What kind of sport is laser-tagging? How future sports are evolving in general? What are the lessons to be learned from the popularity of laser-tagging when designing novel types of 'exergames' and experiential sport?
LINKING VIRTUAL WITH REAL: YOUTH WORK IN ONLINE COMMUNITIES
Case: Netari
The link between real world circle of friends and virtual communities is blurred. Adults may think virtual reality to be a separate universe from the real world but youth do not think the same way. Virtual communities offer more personal and heart-to-heart communication channel to classmates, a possibility to explore and act out. How youth workers can provide support in online communities?
Case: Mobile happenings in urban environment
Youth are always on the move. How to link beneficial information with play in a mobile settings? How to enable youth to create their own stories, experiences and games ad hoc in urban environment?
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