FDS+Evac version: FDS 6.6.0, Evac 2.5.2 (GIT FDS6.6.0-914) All material properties etc. are completely fabricated. IMO MSC.1/Circ.1238 (30 October 2007) 'Guidelines For Evacuation Analysis for New and Existing Passenger Ships', Annex 3 'Guidance on Validation/Verification of Evacuation Simulation Tools' Component testing, Test 5: Responce time Component testing, Test 9: Exit flow: large public room This uses the test case 9 geometry, where are 1000 persons in order to calculate histograms in Excel to see the distribution. &HEAD CHID='CompTest9RespTimes',TITLE='IMO Component Test9 geometry' / &MESH IJK=128,96,1, XB=-1.0,31.0, -2.0,22.0, 0.95,1.05, EVACUATION=.TRUE., EVAC_HUMANS=.TRUE., EVAC_Z_OFFSET=1.0, ID = 'FF1stFloor' / &TIME T_END=0.1, DT=0.1 / &MISC EVACUATION_DRILL=.TRUE. / &RADI RADIATION=.FALSE. / &DUMP SMOKE3D=.FALSE., NFRAMES=1, DT_PART=1.0, DT_HRR=1.0, DT_SLCF=1000000.0, DT_PL3D=1000000.0, DT_ISOF=1000000.0 / &SURF ID = 'WALL' RGB = 150,150,150 MATL_ID = 'Concrete' THICKNESS = 0.10 / &MATL ID = 'Concrete' FYI = 'Normal Weigth Concrete' CONDUCTIVITY = 1.60 SPECIFIC_HEAT = 1.00 DENSITY = 2300.0 / Default material for evacuation meshes is INERT and its color can not be changed esily in Smokeview. Thus, an evacuation material is defined below, which has only color: &SURF ID='EVAC_WALL', RGB=200,0,200, EVAC_DEFAULT=.TRUE. / or COLOR ======================================================= ============= FIRE FDS GEOMETRY STARTS ================ ======================================================= &OBST XB = -1.0, 0.0, -2.0,22.0, 0.0,2.0, SURF_ID='WALL' / &OBST XB = 30.0,31.0, -2.0,22.0, 0.0,2.0, SURF_ID='WALL' / &OBST XB = -1.0, 4.0, -2.0, 0.0, 0.0,2.0, SURF_ID='WALL' / &OBST XB = 5.0,25.0, -2.0, 0.0, 0.0,2.0, SURF_ID='WALL' / &OBST XB = 26.0,31.0, -2.0, 0.0, 0.0,2.0, SURF_ID='WALL' / &OBST XB = -1.0, 4.0, 20.0,22.0, 0.0,2.0, SURF_ID='WALL' / &OBST XB = 5.0,25.0, 20.0,22.0, 0.0,2.0, SURF_ID='WALL' / &OBST XB = 26.0,31.0, 20.0,22.0, 0.0,2.0, SURF_ID='WALL' / ======================================================= ============= FIRE FDS GEOMETRY ENDS ================== ======================================================= ======================================================= ============= EVAC GEOMETRY STARTS ==================== ======================================================= &EXIT ID='Exit1', IOR = +2, FYI = 'Comment line', XYZ= 4.5, 19.8, 1.0, XB= 4.0, 5.0, 22.0,22.0, 1.0,1.0 / &EXIT ID='Exit2', IOR = +2, FYI = 'Comment line', XYZ=25.5, 19.8, 1.0, XB=25.0,26.0, 22.0,22.0, 1.0,1.0 / &EXIT ID='Exit3', IOR = -2, FYI = 'Comment line', XYZ= 4.5, 0.2, 1.0, XB= 4.0, 5.0, -2.0,-2.0, 1.0,1.0 / &EXIT ID='Exit4', IOR = -2, FYI = 'Comment line', XYZ=25.5, 0.2, 1.0, XB=25.0,26.0, -2.0,-2.0, 1.0,1.0 / ======================================================= ============= EVAC GEOMETRY ENDS ====================== ======================================================= Test lognormal response times, IMO MSC.1/Circ.1238 (30 October 2007) Response time T, day: mean(ln(T)) = 3.44, sigma(ln(T)) = 0.94, 0 < x < 300 Response time T, night: mean(ln(T-400)) = 3.95, sigma(ln(T-400)) = 0.84, 400 < x < 700 Lognormal: distribution type = 5 para: sigma of ln(x) mean: mean of ln(x) high: high end cutoff of x para2: shift of x, x_out = x + shift, where ln(x) is lognormal Human start to walk at t=1.0 s. Target speed is 1.0 m/s. &PERS ID='Imo1', FYI='Imo, 30-50 males', DEFAULT_PROPERTIES='Male', VELOCITY_DIST=1, VEL_MEAN=1.295,VEL_PARA=0.05,VEL_LOW=0.97,VEL_HIGH=1.62, PRE_EVAC_DIST=5, PRE_MEAN=3.44, PRE_PARA=0.94, PRE_PARA2=0, PRE_HIGH=300, DET_EVAC_DIST=5, DET_MEAN=3.95, DET_PARA=0.84, DET_PARA2=400, DET_HIGH=700, TDET_SMOKE_DENS=0.1 , HUMAN_SMOKE_HEIGHT=1.60, DENS_INIT = 4.0, COLOR_METHOD = 0 , I_HERDING_TYPE=2, / Initial position of the humans &EVAC ID = 'EVAC_1', NUMBER_INITIAL_PERSONS = 1000, FYI = 'Comment line', XB = 1.0,29.0, 1.0,19.0, 1.0,1.0 AVATAR_COLOR = 'BLACK', AGENT_TYPE=2, PERS_ID = 'Imo1' / Next line could be used to plot the evacuation flow fields: SLCF PBZ = 1.000, QUANTITY = 'VELOCITY', VECTOR = .TRUE., EVACUATION=.TRUE./ &TAIL /