FDS+Evac version: FDS 6.6.0, Evac 2.5.2 (GIT FDS6.6.0-914) All material properties etc. are completely fabricated. IMO MSC.1/Circ.1238 (30 October 2007) 'Guidelines For Evacuation Analysis for New and Existing Passenger Ships', Annex 3 'Guidance on Validation/Verification of Evacuation Simulation Tools' Component testing, Test 6: Rounding corners &HEAD CHID='CompTest6', TITLE='IMO Component Test6' / &MESH IJK=60,60,1, XB=0.0,15.0, 0.0,15.0, 0.95,1.05, EVACUATION=.TRUE., EVAC_HUMANS=.TRUE., EVAC_Z_OFFSET=1.0, ID='FF1stFloor' / Note: RADIATION=.FALSE. speeds up and saves memory, if only an evacuation calculation is done (no fire meshes at all). &TIME T_END=100.0, DT=0.1 / &MISC EVACUATION_DRILL=.TRUE. / &RADI RADIATION=.FALSE. / Note: suppress fire related output, because just evacuation meshes present. DT_PART is used both by fire and evacuation meshes. For evacuation it is the time step how often the positions of the agents are saved on the disk for Smokeview. The DT_HRR is also the output time step for the CHID_evac.csv spreadsheet file. The output time step will not be shorter than the EVAC_DT_STEADY_STATE (default is 0.05 s) on the TIME-namelist. &DUMP SMOKE3D=.FALSE., NFRAMES=100, DT_PART=0.1, DT_HRR=0.1, DT_SLCF=1000000.0, DT_PL3D=1000000.0, DT_ISOF=1000000.0 / Default material for evacuation meshes is INERT and its color can not be changed esily in Smokeview. Thus, an evacuation material is defined below, which has only color. Of course, one can give explicitely COLOR or RGB on the OBST lines also. &SURF ID='EVAC_WALL', RGB=200,0,200, EVAC_DEFAULT=.TRUE. / or COLOR ======================================================= ============= FIRE FDS GEOMETRY STARTS ================ ======================================================= &OBST XB = 0.0, 1.0, 0.0, 3.0, 0.0,2.0, SURF_ID='INERT' / Left &OBST XB = 0.0,15.0, 0.0, 1.0, 0.0,2.0, SURF_ID='INERT' / Bottom &OBST XB = 14.0,15.0, 0.0,15.0, 0.0,2.0, SURF_ID='INERT' / Right &OBST XB = 0.0,12.0, 3.0,15.0, 0.0,2.0, SURF_ID='INERT' / Top ======================================================= ============= FIRE FDS GEOMETRY ENDS ================== ======================================================= ======================================================= ============= EVAC GEOMETRY STARTS ==================== ======================================================= Note: XYZ given so that the agents can see it from their initial positions. Otherwise there would not be no door, because no known doors are given. &EXIT ID='FinalExit', IOR = +2, FYI = 'Comment line', XYZ= 13.0, 3.0, 1.0, XB = 12.0,14.0, 13.0,13.0, 0.95,1.05 / ======================================================= ============= EVAC GEOMETRY ENDS ====================== ======================================================= Distribution type 0: a single value, MEAN is used Distribution type 1: uniform distribution, LOW and HIGH are used Color method 0: Agents are colored using EVAC line colors Color method 3: Agents are colored using PERS line colors Agents start to walk at t=1.0 s. Target speed is 1.0 m/s. t_det is the detection time and t_pre is the reaction time and (t_pre + t_det) is the time when agents start to move towards the exit doors. &PERS ID='Imo1', FYI='Imo test, waling velocity 1.0 m/s', DEFAULT_PROPERTIES='Male', VELOCITY_DIST=0, VEL_MEAN=1.0, PRE_EVAC_DIST=0, PRE_MEAN=1.0, DET_EVAC_DIST=0, DET_MEAN=0.0, AVATAR_COLOR= 'BLUE', TDET_SMOKE_DENS=0.1 , HUMAN_SMOKE_HEIGHT=1.60, DENS_INIT = 2.5, COLOR_METHOD = 0, I_HERDING_TYPE=2, / Initial position of the humans &EVAC ID = 'Evac_Imo1', FYI= 'Comment line', NUMBER_INITIAL_PERSONS = 20, XB = 3.0, 7.0, 1.1,2.9, 1.0,1.0 AVATAR_COLOR = 'BLACK', AGENT_TYPE=2, PERS_ID = 'Imo1' / Next line could be used to plot the evacuation flow fields: SLCF PBZ = 1.000, QUANTITY = 'VELOCITY', VECTOR = .TRUE., EVACUATION=.TRUE./ &TAIL /